Chess teaching system

文档序号:9629 发布日期:2021-09-17 浏览:45次 中文

1. A board teaching system, the system comprising: the system comprises a course fragment making module, a problem fragment making module and a course generating module;

the course segment making module is used for making a plurality of short-time course segments according to preset conditions and chess game logic points of preset course contents; wherein each of said lesson fragments is an independent video unit;

the exercise fragment making module is used for making exercise fragments corresponding to the curriculum fragments according to the content of the curriculum fragments; wherein each problem segment is an independent video unit;

the course generation module is used for integrating the plurality of course segments and the plurality of problem segments according to a preset rule to generate a teaching course;

wherein the preset rule comprises:

arranging a plurality of the course segments according to the logic sequence of the chess game logic points;

and inserting the problem segment corresponding to each course segment after each course segment.

2. The system of claim 1, wherein the lesson fragments comprise video units for soliciting presentations on an interactive board;

the exercise section comprises an interactive exercise section arranged on the basis of an interactive chessboard, and exercises are arranged in the interactive exercise section and are used for a student to move out a correct exercise on the interactive chessboard by moving the chessmen.

3. The system of claim 1, further comprising: a logic segment generation module and a related situation recommendation module;

the logic segment generation module is used for receiving a plurality of independent logic segments obtained by disassembling a chess manual to be repeated by an instructor user and receiving an input viewpoint of the instructor user for each logic segment;

and/or disassembling the chess manual to be repeated through an AI chess disassembling engine to obtain a plurality of independent logic segments, and generating analysis aiming at each logic segment through the AI chess disassembling engine;

wherein, the logic segment which carries the opinion and/or the analysis and is generated based on the logic segment generation module is taken as the course segment;

the logic segment generating module is further configured to name each logic segment according to the situation of each logic segment;

a relevant situation recommending module, configured to recommend, according to a current situation corresponding to each logic segment, a relevant situation that is the same as and/or similar to the current situation; wherein the related situation comprises a curriculum segment made for the related situation.

4. The system of claim 1, further comprising an audio generation module;

the audio generation module is used for receiving voice information input by a user when the user makes the course fragment and generating an audio file from the voice information;

the audio generation module and the curriculum segment making module work synchronously after the user activates the audio generation instruction.

5. The system of claim 4, wherein said curriculum segment preparation module comprises a video integration sub-module;

and the video integration submodule is used for synchronously gathering the content editing information input during the course segment production and the audio file to generate the course segment.

6. The system according to claim 1, wherein the preset conditions include: a preset duration set for each of the lesson pieces.

7. The system of claim 1, further comprising: a resource sharing module;

and the resource sharing module is used for adding resources related to the content of the teaching course according to the content of the teaching course.

8. The system of claim 3, further comprising: a facial feature recording module;

the facial feature recording module is used for synchronously recording the facial features of the user when receiving the voice information input by the user, converting the recorded facial features into cartoon facial features and generating cartoon image video stream;

the video integration submodule is further used for synchronously gathering the cartoon image video stream, the content editing information and the audio file to generate the course segments.

9. The system of claim 1, further comprising: the system comprises a student user information receiving module, a teaching course selecting module, a teaching course playing module, an information collecting module, a resource generating module and a recommending module;

the student user information receiving module is used for receiving student user information input by a student user; the student user information comprises a label of a pre-learning teaching course selected by the student user;

the teaching course selection module is used for displaying teaching courses of multiple versions to a student user according to the labels of the pre-learned teaching courses and receiving the teaching courses selected by the student user;

the teaching course playing module is used for playing the selected teaching course to the student user according to the selected teaching course;

the information acquisition module is used for acquiring the time and the times of the student user playing the course segments and acquiring the correct rate of exercises in the exercise unit;

the resource generation module is used for generating resources matched with the student users according to the time, the times and the accuracy; the resources comprise knowledge points and exercises;

and the recommending module is used for recommending the next learning content matched with the student user according to the time, the times and the accuracy.

10. The system of claim 8, wherein the trainee user information further comprises: the student user gender, the student user age; the system further comprises: a playing interface generating module;

and the playing interface generating module is used for generating a playing interface with a related style according to the gender and the age of the student user and displaying the playing interface to the student user.

Background

At present, chess teaching modes in the prior art are divided into direct broadcasting teaching and recorded broadcasting teaching. However, the two teaching methods have the following problems:

in the actual teaching process, a teacher can only teach a complete teaching course to a student according to the teaching course designed by the teacher. However, a complete lesson session is typically tens of minutes, or even longer. Therefore, for the trainees (especially, the youngsters and the chess players), the problems of inattention, low learning efficiency and the like can occur when the trainees learn for a long time; for teachers, if a part of the content of a completed teaching course needs to be modified, the teaching course needs to be re-made, and a part of the teaching course cannot be modified in a targeted manner, so that the time of teachers is wasted and the like.

Disclosure of Invention

In order to solve the technical problems in the prior art. The invention discloses a chess teaching system, which comprises: the system comprises a course fragment making module, a problem fragment making module and a course generating module;

the course segment making module is used for making a plurality of short-time course segments according to preset conditions and chess game logic points of preset course contents; wherein each of said lesson fragments is an independent video unit;

the exercise fragment making module is used for making exercise fragments corresponding to the curriculum fragments according to the content of the curriculum fragments; wherein each problem segment is an independent video unit;

the course generation module is used for integrating the plurality of course segments and the plurality of problem segments according to a preset rule to generate a teaching course;

wherein the preset rule comprises:

arranging a plurality of the course segments according to the logic sequence of the chess game logic points;

and inserting the problem segment corresponding to each course segment after each course segment.

Optionally, the curriculum segment comprises a video unit for bidding display based on an interactive chessboard;

the exercise section comprises an interactive exercise section arranged on the basis of an interactive chessboard, and exercises are arranged in the interactive exercise section and are used for a student to move out a correct exercise on the interactive chessboard by moving the chessmen.

Optionally, the system further comprises: the logic segment generation module is used for recommending relevant situations;

the logic segment generation module is used for receiving a plurality of independent logic segments obtained by disassembling a chess manual to be repeated by an instructor user and receiving an input viewpoint of the instructor user for each logic segment;

and/or disassembling the chess manual to be repeated through an AI chess disassembling engine to obtain a plurality of independent logic segments, and generating analysis aiming at each logic segment through the AI chess disassembling engine;

wherein, the logic segment which carries the opinion and/or the analysis and is generated based on the logic segment generation module is taken as the course segment;

the logic segment generating module is further configured to name each logic segment according to the situation of each logic segment;

a relevant situation recommending module, configured to recommend, according to a current situation corresponding to each logic segment, a relevant situation that is the same as and/or similar to the current situation; wherein the related aspects include: and the curriculum segments are made according to the related situations.

Optionally, the system further comprises an audio generation module;

the audio generation module is used for receiving voice information input by a user when the user makes the course fragment and generating an audio file from the voice information;

the audio generation module and the curriculum segment making module work synchronously after the user activates the audio generation instruction.

Optionally, the curriculum segment production module comprises a video integration sub-module;

and the video integration submodule is used for synchronously gathering the content editing information input during the course segment production and the audio file to generate the course segment.

Optionally, the preset condition includes: a preset duration set for each of the lesson pieces.

Optionally, the system further comprises: a resource sharing module;

and the resource sharing module is used for adding resources related to the content of the teaching course according to the content of the teaching course.

Optionally, the system further comprises: a facial feature recording module;

the facial feature recording module is used for synchronously recording the facial features of the user when receiving the voice information input by the user, converting the recorded facial features into cartoon facial features and generating cartoon image video stream;

the video integration sub-module is further configured to synchronously assemble the cartoon image video stream, the content editing information, and the audio file to generate the course segment.

Optionally, the system further comprises: the system comprises a student user information receiving module, a teaching course selecting module, a teaching course playing module, an information collecting module, a resource generating module and a recommending module;

the student user information receiving module is used for receiving student user information input by a student user; the student user information comprises a label of a pre-learning teaching course selected by the student user;

the teaching course selection module is used for displaying teaching courses of multiple versions to a student user according to the labels of the pre-learned teaching courses and receiving the teaching courses selected by the student user;

the teaching course playing module is used for playing the selected teaching course to the student user according to the selected teaching course;

the information acquisition module is used for acquiring the time and the times of the student user playing the course segments and acquiring the correct rate of exercises in the exercise unit;

the resource generation module is used for generating resources matched with the student users according to the time, the times and the accuracy; the resources comprise knowledge points and exercises;

and the recommending module is used for recommending the next learning content matched with the student user according to the time, the times and the accuracy.

Optionally, the trainee user information further includes: the student user gender, the student user age; the system further comprises: a playing interface generating module;

and the playing interface generating module is used for generating a playing interface with a related style according to the gender and the age of the student user and displaying the playing interface to the student user.

It can be seen from the above technical solutions that the present invention provides a chess teaching system, comprising: the system comprises a course fragment making module, a problem unit making module and a course generating module. The course segment making module is used for making a plurality of short-time course segments according to preset conditions and chess game logic points of preset course contents; the exercise fragment making module is used for making exercise fragments corresponding to the curriculum fragments according to the content of the curriculum fragments; and the course generation module is used for integrating the plurality of course segments and the plurality of exercise segments according to preset rules to generate teaching courses. Compared with the prior art, the chess teaching system has the following advantages:

1. the chess teaching system provided by the invention takes the short-time course segments as the teaching main body, thereby solving the problem that the student is difficult to insist on the attention for a long time; on the other hand, a storage mode of the short-time video clip is adopted, so that the user can quickly and accurately click the target clip, and the purposes of saving the time of the user and improving the working efficiency are achieved.

2. According to the chess teaching system provided by the invention, a complete teaching course which consumes a long time is divided into a plurality of independent short-time course segments, so that a teacher can quickly find a target segment through the identification of each course segment on the premise of not paying attention to the contents of other course segments, and accurately position a part to be modified from the target segment in a short time, so that the teacher can avoid searching the part to be modified only by playing the whole teaching course, and the purposes of saving the time of the teacher and improving the course making efficiency are achieved.

3. The chess teaching system provided by the invention divides a complete teaching course which takes longer time into a plurality of independent short-time course segments. For the student, the short-time segment-by-segment learning can effectively avoid the problem that the attention of the student cannot be concentrated for a long time, optimize the learning effect, and carry out targeted multiple learning or skipping on a certain course segment according to the self condition, thereby achieving the purpose of improving the learning efficiency.

4. According to the chess teaching system provided by the invention, the exercise fragment related to each course fragment is arranged behind each course fragment, and an interactive exercise mode is adopted, so that not only can a user determine the learning effect of the user in real time, but also the students can be guided to think, and the experience of the students is improved.

5. The operation on the chessboard and the change of each situation are processed digitally in the course recording process, so that knowledge content can be conveniently searched in situations. For example, a problem, a situation in a game can be searched once, and all knowledge contents containing the situation can be found through situation search for targeted learning. Compared with the prior art, the efficiency of searching contents only through keywords is improved to the utmost extent, and the chess game is most suitable for targeted learning and teaching of chess.

Drawings

In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.

Fig. 1 is a block diagram of a chess teaching system according to an embodiment of the present invention;

FIG. 2 is a flowchart illustrating a process of teaching chess via a chess teaching system according to an embodiment of the present invention;

fig. 3 is another flowchart of the operation of a chess teaching system according to an embodiment of the present invention.

Detailed Description

The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.

The development of chess knowledge as intellectual exercise can stimulate the transformation and promotion of human thinking modes and explore the potential of human brain.

The chess playing is generally carried out by a first player and a second player, wherein the two players respectively go one step and are alternately carried out until the chess game is finished. In chess teaching, a teacher generally disassembles each change in a game from one game, simulates corresponding recruitment of both the first and the last players to form different branches, explains the merits of each change in detail, and a student learns tactical thought, fixed form and change related in the process to improve the theoretical and actual combat level. The traditional chess teaching is divided into a plurality of modes of off-line opposite-surface teaching, on-line live broadcasting and recorded broadcasting. The advantages and disadvantages of offline teaching are obvious, and a coach with high level is limited by regions and is difficult to copy; a low level coach may have difficulty teaching a good student. With the popularity of mobile devices such as mobile phones and tablets and the maturity of internet technologies, chess teaching also starts to be networked. The famous persons in various places begin to adopt the modes of on-line live broadcasting and recorded broadcasting, and the problems of the famous persons are solved to a certain extent. However, both live and recorded broadcast methods have their drawbacks. The method comprises the following specific steps:

live online lessons, the problem that exists has: 1. the class time is limited, and the student can not follow the school; 2. the learning effect depends on the teaching experience and style of teachers, is limited by live broadcast technology, and generally, students can see pictures of the teachers, but the teachers cannot give consideration to all the students; 3. the feedback mechanism in class depends on a live broadcast platform, and students need to approve the barley to start the wheat; 4. if the students do not understand the teaching plan, the teachers cannot disturb the original teaching plan; 5. the time consumption is long, and children users are difficult to insist for a long time and keep attentive; 6. the progress can not be adjusted according to different conditions of the students, the contents learned by all the students are consistent, so that the students who have learned or learned quickly waste time, or a part of the students can not really master the contents taught by the teacher, but the teacher can not speak repeatedly.

It should be noted that, although some chess live broadcast platforms can directly send the problem prepared by the teacher to the computer screen of the student, and the student directly answers on an interactive chessboard, in practical application, the platform needs to wait for the teacher to continue explaining after all the students answer the problem.

The network recorded broadcast is given lessons, and the problems that exist are as follows: 1. no interaction and poor learning effect; 2. the teaching style is determined during recording, different effects cannot be presented for different students, and the interestingness is low; 3. the learning condition of the student cannot be mastered; 4. learning content cannot be customized according to the level and preference of the trainee; 5. if an error occurs during recording or adjustment is needed after recording, the recording can only be carried out again, which consumes time and labor.

Another characteristic of chess teaching is that the individual has a rich color, the same knowledge point, and different teachers may speak different methods. The compound dish of same a set chess, different mr also has the difference to read, and mr's explanation may be comprehensive not enough, and the chess player need synthesize many mr's explanation in many times just can have more comprehensive grasp to a knowledge point, and this has proposed very high requirement to student itself, and a lot of students have bought a lot of books, have seen a lot of videos, alternately study the seal, nevertheless waste time and energy.

That is, in the field of chess teaching, whether teaching is directed at knowledge point explanation or analysis explanation teaching is performed on a certain chess manual in a chess double-pass, the existing teaching technical means are direct broadcasting teaching and recorded broadcasting teaching; from the above, both live broadcast and recorded broadcast have many problems. Therefore, aiming at chess teaching, a new teaching system is urgently needed to be developed to carry out chess teaching in a new teaching mode, and the teaching efficiency is improved while the experience of each user is considered.

Based on the above content, the invention provides a new high-efficiency interactive chess teaching system, and the technical concept of the invention is as follows: firstly, according to the content taught, a complete teaching content is divided into a plurality of course segments with the characteristic of short time, and the problem that the attention of a user is not easy to keep for a long time is solved by teaching the course segments with the short time; secondly, after each course segment, corresponding exercises are carried on according to knowledge contents of the course segment, and interactive exercise exercises are exercised on an interactive chessboard, so that the learning effect or chess skill of a user is tested while the attention of the user is adjusted and the experience effect of the user is improved; and then, analyzing the acquired learning condition and answering condition of the user through an AI analysis engine, and recommending the next teaching course more suitable for the user to the user according to the analysis result.

Fig. 1 is a block diagram of a chess teaching system according to an embodiment of the present invention, and as shown in fig. 1, the present invention provides a new efficient interactive chess teaching system, which includes: a course section creation module 11, a problem section creation module 12, and a course generation module 13.

A course segment making module 11, configured to make a plurality of short-duration course segments according to preset conditions and game logic points of preset course contents; wherein each curriculum segment is an independent video unit.

In specific implementation, firstly, the chess teaching system provided by this embodiment sends an instruction for filling in basic information to a teacher and presents a filling menu of the basic information to the teacher through a basic information module, and obtains the basic information input by the teacher for the teaching; then, the course segment making module 11 makes a plurality of short-duration course segments according to preset conditions and chess game logic points of preset course contents; wherein each curriculum segment is an independent video unit.

In this embodiment, the basic information may include: teaching titles, teaching categories (such as knowledge point explanation, review analysis or problem explanation, etc.), suitability levels, difficulty of course content, tags, course profiles, etc. The basic information is used for determining the direction of the teaching.

In this embodiment, the preset condition includes a preset duration set for each curriculum segment, the preset duration is a short duration within 10min, and the preset duration is preferably 1-3min based on the attention focusing duration of the child. Moreover, each complete preset course content comprises a plurality of pre-awarded knowledge points, and chess game logics such as situation logics, accepting logics, difficult logics and the like exist between every two pre-awarded knowledge points. Thus, the specific operation process of the curriculum segment making module 11 based on the present embodiment is as follows: firstly, analyzing all pre-awarded knowledge points of the content of the pre-teaching course, and determining chess game logic between every two pre-awarded knowledge points; secondly, making a short-time course segment for each pre-awarded knowledge point, and setting a chess game logic point for each course segment according to the chess game logic between every two pre-awarded knowledge points; and finally, sequencing the plurality of made course segments according to the chess game logical points to obtain a plurality of course segments arranged according to the chess game logical points.

In this embodiment, the course segment includes a video unit for performing exhibition based on the interactive chessboard, and the video unit includes knowledge explanation and exhibition based on the interactive chessboard. It should be noted that the recruiting display is a dynamic display of the chess piece moving path performed by the teacher on the interactive chessboard.

In the embodiment of the present invention, the lesson segments may further include video, pictures, voice, knowledge explanation based on an interactive chessboard, and external learning material links.

A problem segment creation module 12, configured to create a problem segment corresponding to each course segment according to the content of each course segment; wherein each problem segment is an independent video unit.

In specific implementation, the problem segment creating module 12 sets a problem corresponding to the knowledge point of each course segment. The types of exercises include selection exercises, interaction exercises, and the like. Because the invention is applied to chess teaching, the exercise segment can comprise an interactive exercise segment set based on the interactive chessboard when the exercise is set. The problem set in the interactive problem segment is a problem set based on an interactive chessboard, when a student exercises the problem, the student can move the chessmen on the interactive chessboard at will, and only when the student moves the chessmen on the interactive chessboard to move out a correct exercise, the problem segment is ended. If the student walks out of the wrong invitation on the interactive chessboard, the AI analysis engine generates relevant analysis aiming at the wrong invitation so as to be used for the student to learn and think back.

In the embodiment of the invention, as the problem segment making module is provided with a plurality of problems, but only one of the plurality of problems is the best answer, in order to improve the learning effect of the student, the corresponding problem explanation segment can be made according to the content of each answer, so that the system can automatically show the problem explanation segment corresponding to the answer for the student according to the answer selected by the student, so that the student can better understand the teaching content and know the problem of the student. Based on this, the system provided by the embodiment of the present invention may further include a problem explanation pushing module.

And the problem explanation pushing module is used for pushing the problem explanation segment corresponding to the answer to the student according to the answer selected by the student for the problem. In the problem explanation segment, not only what the best answer is explained to the student, but also the fact that the answer selected by the student is not the best answer is specifically decomposed according to the content of the answer selected by the student, so that the student can more deeply understand what the actual question is, and can perform targeted learning later. That is, during the interaction process, the tutorial content may branch off to teach the learner in depth and explicitly. That is to say, the problem explanation pushing module can push different branch contents to the student in advance according to the difference of the answers selected by the student, and the contents not only explain what the correct answer is, but also specifically resolve why a certain answer selected by the student is not the best answer.

Fig. 2 is another flowchart of the operation of a chess teaching system according to an embodiment of the present invention. Please refer to fig. 2, the specific implementation process may be:

for example, when a question in the question segment is about which exercise is the best under a situation, and the options of the question include a plurality of reasonable but not the best or wrong options in addition to the best answer; then, when the student selects one of the options, the problem explanation pushing module pushes the branch content (i.e., the corresponding problem explanation segment) corresponding to the option to the student based on the option. After the problem explanation segment is completely explained, the system of this embodiment may further prompt the student to view more recorded other branch contents (other branch contents here, that is, problem explanation segments corresponding to other answers), go deep into the detailed explanation of various different situations recorded by the teacher, and also directly enter the next unit for learning (the next unit here, that is, the course contents made in the course segment making module 11).

Here, it should be noted that: in this embodiment, when a plurality of answers are related to a question segment, each answer may correspond to a question explanation segment, so that the student may select a corresponding question explanation segment corresponding to a different answer, and after the student has learned a different question explanation segment, the question explanation pushing module may prompt the student to enter a next learning unit (the learning unit is a lesson segment that is made by the teacher in advance, for example, segment 4 shown in fig. 2). For ease of understanding, the inventors use simple colloquial expressions to explain, for example: a course can have a plurality of branches, the branches can jump interactively, for example, three answers of a problem are provided, different answers selected by a student correspond to different branches, and then the answers are all collected on a specific segment, for example, segment 4 in the figure.

And the course generating module 13 is configured to integrate the plurality of course segments and the plurality of problem segments according to preset rules to generate a teaching course. Wherein, the preset rule comprises: arranging a plurality of the course segments according to the logic sequence of the chess game logic points; after each lesson segment, a problem segment corresponding to each lesson segment is inserted. The logic sequence of the chess game logic points can be the above-mentioned sequential logic sequence or difficult and easy logic sequence.

Based on the particularity of chess teaching, the manufacturing scenes of teaching courses can be divided into two types, namely teaching type teaching for teaching knowledge point explanation and chess duplication. In the following, the inventors describe these two application scenarios separately:

1. aiming at the application scene of teaching type teaching of knowledge point explanation, the specific implementation process is as follows:

firstly, a chess teaching system acquires a content production display instruction sent by a teacher and presents a content production interface to the teacher according to the instruction; the content production interface comprises: a main work area for content recording and a content management area.

The main working area for recording the content is communicated with the course segment making module 11, all teaching content operations executed by the teacher in the main working area for recording the content are converted into digital chess teaching content by the system and are sent to the course segment making module 11, and then the course segment making module 11 generates corresponding course segments based on all teaching content operations executed by the teacher in the main working area. For example, the teacher performs a 3 min-long chess board explanation in the main working area, and the lesson fragment preparation module 11 prepares the explanation content in 3 min-long chess board explanation as an independent lesson fragment.

The main work area for content recording includes: an interactive chessboard display submodule and a teaching content editing submodule.

And the interactive chessboard display submodule is used for displaying the current chessboard to the teacher. The interactive chessboard display submodule further comprises a chessboard adjusting module, and the chessboard adjusting module is used for adjusting the display size of the chessboard so that a teacher can adjust the chessboard with a proper size according to the size of the display.

And the teaching content editing submodule is used for receiving editing information, such as chess move and move, move analysis and the like, input by a teacher in the content making working area. For example, a teacher clicking on a pawn may place the pawn at a target position in the board. If the target position has a piece, the original piece will be replaced by the piece.

The teaching content editing submodule comprises: a chess piece display submodule (if the chess is chess, 12 chess pieces are displayed) and a function submodule. Through the teaching content editing submodule, the user can input the content of the teaching course.

Wherein, the function submodule includes: the random moving chess piece module is used for randomly moving chess pieces in the chessboard; a marking sub-module for arbitrarily marking the grid and drawing indicative marks (e.g., drawing arrows) on the board; the emptying submodule is used for once clearing all drawn marks; the chess piece moving module is used for moving chess pieces according to the chess playing rules; the starting situation recovery module is used for recovering all the chessmen on the chessboard to the starting positions; the empty chessboard submodule is used for emptying all the chesses on the chessboard; the deleting submodule is used for directionally deleting information such as the chesses on the chessboard according to the intentions of the teacher; the voice recording sub-module is used for recording voice, and the module further comprises a preparation module which is used for reminding a teacher of the start time of recording according to preset time, for example, recording is started after counting down for 3s and 3 s; the segment unit voice time timing module is used for recording the time length of the voice recorded by the teacher, and if the teacher needs to say the voice, the teacher synchronously performs operation corresponding to the spoken content on the chessboard; in addition, in order to avoid fatigue of a student during learning due to too long explanation time of a teacher in each segment unit and to facilitate modification of the talkback content in the future (because the segments are short, the teacher can quickly find the segments to be modified according to the segment labels and carry out targeted modification to save time), the system is also provided with a time length prompting module which is used for reminding the teacher of too long recording time according to preset time length (the suggested time length is 1-3 min) and finishing the recording of the segment unit; the color selection submodule is used for displaying different mark colors to a teacher and determining the color of the mark displayed on the chessboard according to the color selected by the teacher; the step switching submodule is used for switching to a corresponding step according to switching step information input by a teacher; and the chessboard submodule is turned over and is used for switching the visual angle of the first hand or the back hand, so that a teacher can conveniently explain.

And the content management area is used for displaying the content recorded by the teacher in the main work area for recording the content and receiving the management information input by the teacher so that the teacher can directly click a part of the content, and the situation corresponding to the clicked content can be jumped to in the main work area for recording the content. Which comprises the following steps: a chess move and move recording submodule, a move analysis submodule, a content teaching submodule and a preview submodule.

And the chess move invitation recording submodule is used for recording all chess move invitations (including a main invitation and a branch invitation, wherein the main invitation and the branch invitation form a tree structure) of the teacher in the chessboard and displaying all chess move invitations in the content management area.

And the recruitment analysis submodule is used for analyzing the current recruitment through an AI analysis engine and displaying an analysis result in the content management area. Through the module, the teacher is helped to better prepare teaching contents and preparation work before the copy is made.

And the teaching content submodule is used for recording the teaching content of the teacher and displaying the teaching content in a fragment mode. It includes: a segment submodule, a problem submodule and a data submodule. It should be noted that in the present system, the recorded voice is separated from the corresponding operation of the teacher on the board, i.e., each course unit is composed of the recorded voice and the corresponding operation on the board.

The segment submodule is used for recording the course contents (voice and corresponding operations on the chessboard) input by the teacher. In specific implementation, when a teacher clicks an activation button of the voice recording module, the system prompts the teacher to select a stored segment or to select to add a new segment, and after the teacher selects to add the new segment, the segment module records audio input by the teacher and records corresponding operations of the teacher in the chessboard. After a segment is recorded, a teacher can label the segment so that the teacher or a student can quickly define the theme of the segment, the teacher can quickly find a target segment to be explained or modified according to different labels, and the student can selectively learn according to the learning condition of the student.

And the exercise submodule is used for recording that the teacher adds corresponding exercises according to the content of the course fragments and displaying exercise labels to the user. During specific implementation, a teacher clicks an add problem button, the system displays an add problem interface for the teacher, in the interface, the system receives problem information input by the teacher and generates a corresponding problem segment, then the system displays the added problem segment in a content management area, and the teacher can print problem labels at the position corresponding to the segment.

And the data submodule is used for the teacher to input information such as connection, exercises and the like of external data.

And the preview submodule is used for sequentially displaying the teaching courses input by the teacher according to the making sequence of each segment. If the teacher wants to modify a certain segment, the teacher can directly click the tag of the segment, the system can display the content of the segment in the main work area for recording the content according to the clicked information of the tag, and then the teacher can modify the content of the segment in the content production work area.

The chess teaching system of this embodiment also includes an audio generation module. The audio generation module is used for receiving voice information input by a user when making a course segment and generating an audio file from the voice information. Moreover, the curriculum segment production module 11 in the embodiment of the present invention includes a video integration sub-module. The video integration submodule is used for synchronously gathering the content editing information input during the course segment production and the audio file to generate the course segment. In the system of this embodiment, the audio generation module and the curriculum segment production module 11 work synchronously after the user activates the audio generation instruction.

Here, the embodiment provides a method for a user to make a complete teaching course, and the execution steps of the method may include the following steps:

and S1-1, receiving a plurality of course segments and problem segments aiming at each course segment, which are sequentially produced by the teacher according to the teaching content. Each exercise fragment unit is arranged behind the corresponding course fragment, and the teaching content module which is alternately arranged between the exercise fragment unit and the knowledge point explanation fragment unit is realized.

For the setting of course segments, when the method is implemented specifically, the chess teaching system receives the teaching contents input by the teacher in the content making interface, digitizes the teaching contents and converts the teaching contents into digital information, namely, the chess teaching system digitizes the operation of the teacher on the chessboard and synchronizes with the recorded voice. Wherein, the teaching content can include the following 6 points:

01. put the chess pieces according to the teaching content (add, move, remove the chess pieces on the chessboard)

02. Moving the chess pieces according to the moving chess rule (first-last hand alternate moving chess)

03. Moving the pieces out of the line (showing strategic intentions, e.g. one side moving two steps)

04. For key pieces, key position markers (using different colors to draw the attention of the student), or for key game concepts colored arrows may be used for marking

05. For marking the intention and direction of chess (attacking chain, protecting chain, etc. using arrows with different colors)

06. And switching the main visual angle of the first hand and the last hand on the chessboard according to the explaining visual angle.

The curriculum segments can have different content carriers and presentations, and specifically can comprise: video, picture, voice, interactive chessboard, external learning material link.

In particular, the system includes a problem fragment creation module 12 for setting up problem fragments. The exercise fragment making module 12 is configured to make an exercise fragment corresponding to each course fragment according to the content of each course fragment; wherein each problem segment is an independent video unit. Each problem segment is provided with a problem which can be an interactive problem for directly operating the chess or other conventional problem types. Wherein, other conventional question types can be selection questions, and when the question is the selection question, the student only needs to select the option. When the problem is an interactive problem of directly operating the chessman, the student must move the chessman to take a correct exercise.

And S1-2, receiving the post-lesson data link resource information (including learning data and exercises) input by the teacher after the teaching content is made, and generating a post-lesson data link segment unit.

When the teaching course is implemented specifically, after the teacher makes teaching contents such as the course segment and the exercise segment, the teacher can also receive post-lesson data link resource information (including learning data and exercises) input by the teacher and generate post-lesson data link segment units, and finally the course segment, the exercise segment and the post-lesson data link segment units are integrated together according to the sequence to generate the teaching course.

In another embodiment of the present invention, the inventor further provides a method for making a teaching course, which is applied to an application scenario of teaching-type teaching for knowledge point explanation, and the method specifically includes the following steps:

and S2-1, preparing lessons by the teacher according to the lecture content, and dividing the lecture content into a plurality of lesson segments. During specific implementation, according to the teaching content and teaching logic, a complete teaching content is divided into a plurality of curriculum segments with logic characteristics, the teaching time of each curriculum segment is controlled within 1-3 minutes as much as possible, and the characteristic of teaching in a short time is kept. As shown in fig. 3, a complete teaching course is divided into a plurality of course segments, and each course segment is provided with a problem unit, for example, for a course segment explaining a tactic, one or more shallow-to-deep problems can be prepared, and these problems constitute a problem unit.

S2-2, the teacher opens the chess book making tool to directly make courses on line through the browser. The chess book making tool performs information interaction with the chess teaching system, and each function module in the chess book making tool corresponds to the function of each function module in the chess teaching system.

S2-3, the teacher first adds a picture + voice clip. Selecting a PPT picture (which briefly describes the main points of the course), pressing a recording button by the teacher to start recording the content by using a microphone, and simultaneously drawing lines on the picture by using a mouse to mark the key points by the teacher. And after the recording is finished, the teacher presses a 'recording end' button to stop recording.

And S2-4, after setting a short title for the added segment in S2-3, the teacher clicks a 'save' button to save the information such as the position, color, relative time and the like of the mark in the process of picture, voice and recording to the server.

S2-5, the teacher clicks the "Add problem" button, and adds a problem after the first segment created by S2-3 and S2-4, which is the simplest example of the tactics to be explained in the course. The teacher sets the type of problem as "interactive problem" and the answer as "fixed answer". The teacher then enters the answers to the problem into the system using an answer recorder provided by the production tool. The whole recording process strictly complies with chess playing rules, so that no artificial chess manual recording errors occur.

And S2-6, after all legal answers are recorded (the system supports a plurality of answers, and the student only needs to make a correct path to be correct), the teacher clicks and saves the setting of the problem to the server.

S2-7, immediately after the teacher clicks 'Add New segment', a segment of speech + chessboard is added after the question, the initial aspect of the segment chessboard is consistent with the question of the second segment. The teacher clicks the 'record' button to start recording voice and start explaining on the chessboard according to the chess playing rules. The teacher simulates the logic of one-time walking of the two parties at the same time, and uses the functions of backspacing on the chessboard, next step, skip and the like to perform detailed explanation of the advantages and disadvantages of different branch walking methods in the same situation, and the teacher uses a marking tool to directly mark key chesses and key lattices at the same time, and sometimes directly uses a mouse to draw arrows between different lattices to explain possible changes of different branches, for example, the purpose of walking is to protect chesses of the teacher, attack certain chesses of the other party, or discover weak lattices in the layout of the other party, and starts to move the power of the son to attack the weak lattices.

S2-8, the teacher should complete the explanation of the segment within 1-3 minutes as much as possible. If the content is longer, the content is also decomposed into a plurality of segments of 1-3 minutes, so that once a fault occurs in the recording process, only the segment needs to be recorded again, and all the content does not need to be recorded again. The content is maintained in the future, and the correctness and the integrity of the content are kept.

S2-9, after the teacher explains the first exercise, the teacher makes a summary of the tactics, and then introduces a slightly more difficult exercise. The teacher clicks on "add problem" after the previous paragraph of explanation, adding a new problem. The teacher uses the chessboard adjusting tool to set the situation of the problem into the pattern of the problem, sets the type of the problem into an interactive problem, and records the correct answer again. If the problem is of a game type, the answer type of the problem can be set as logic judgment, for example, killing the king in 8 rounds, a student can play a game with the strongest engine when doing the problem, and the problem can be correctly solved in the specified number of rounds only if the essence of tactics is correctly mastered.

S2-10, setting a structure unit of problem + explanation, and laying out problem + explanation, for example, can make a knowledge point more thorough. At the end of the content, the teacher creates multiple exercises with different difficulty again through the exercise fragment making module.

In specific implementation, the teacher may repeat the above steps S2-2 to S2-10 according to the content of the current teaching course, and it should be noted that the specific content in each step is determined according to the actual teaching content.

And S2-11, finally, the teacher adds a segment type of 'auxiliary materials' to guide the student to other advanced courses or extranet videos, articles and the like for deep learning.

And S2-12, in the process of making the chess book knowledge points, the teacher can click the 'save' button at any time to synchronously save the contents and the server.

S2-13, after the steps S2-1-S2-12 are executed, the content of the teaching course is finished, the chess teaching system of the invention checks the teaching course made by the user, when the checking is passed, the teaching course is stored in the storage module of the chess teaching system of the invention, and the teaching course is stored in the corresponding position of the knowledge tree system according to the preset knowledge tree system. In the knowledge tree system, each teaching course is related to one or more knowledge points, so that on one hand, when a student searches by using the knowledge points, the related content of the knowledge points can be quickly positioned; on the other hand, in the learning process, the learner can lighten the knowledge tree of the learner through the completion condition of the learning of the knowledge points and the evaluation, and the system can recommend the most suitable content to the learner according to the current knowledge point grasping condition of the learner on the knowledge tree.

In addition, in the embodiment of the present invention, a visual, searchable and promotable system may be provided for the student by establishing a knowledge tree system and labeling each knowledge point on the knowledge tree system, and the system may also systematically store the teaching courses recorded by the user (e.g., teacher) according to the labels in the knowledge tree system, and then other users (e.g., students) may directly view the knowledge tree system and quickly find the target teaching course desired to be learned according to each label on the knowledge tree system.

S2-14, the student experiences and watches videos similarly in the learning process, a play/pause button is provided, and the teacher recorded content begins to be played back by clicking the top of the progress bar after playing, including the synchronous playback of the operation of the teacher on the chessboard in the recording process. The trainee feels like watching a video content more suitable for the screen size. Every time a teacher explains some contents, the problem always appears on the screen to interact with students, and the students can obtain rewards after the problem is correct in the process of doing the problem and are prompted to rank and compare the completion time with all other students, so that the students are stimulated to concentrate on solving the problem.

S2-15, if the student finds that the question is too simple, the practice of the question can be mastered, the student can directly jump to the next question for trial, and if all the questions can be answered correctly, the teacher can skip the explanation part of the teacher, which can possibly indicate that the student has mastered the knowledge point. Therefore, time is saved for the student, the system can record the exercise completion condition of the student, appropriately light part or all of the knowledge tree parts corresponding to the knowledge points for the student, and recommend the next learning content to the student.

S2-16, when many students have learned the knowledge point, the system will constantly count the completion status of different students, how many people have skipped the content, and how many people have repeatedly listened to a certain segment (it may indicate that the content is difficult, or the teacher has not clearly expressed and thus repeat). The statistical data can be fed back to the teacher, and the teacher can be helped to make works with better interaction effect and more perfect content expression.

Compared with the prior art, the chess teaching system at least comprises the following advantages:

the chess book learning content is not limited by time and place, learning can be carried out at any time and any place, and fragmentation time is fully utilized. And b, strong interaction, wherein the learning process continuously interacts with the student in interactive modes such as interactive exercises and the like and gives feedback. And c, automatically continuing to play the next segment content after the student finishes answering. And d, after the split type learning machine is split into small logic units, the content of each logic unit is focused, so that the learning time can be greatly shortened, and the segmented learning effect is better. e, completely customizing, wherein each exercise is strongly related to the content of the subsequent explanation, and if the answer of the exercise can be correctly answered, the student can choose to skip the next segment to save time. If the answer is wrong, the student can answer again to promote thinking; if the content explained in a certain section is not understood, the content can be viewed again independently, the progress is mastered by the student, and the efficiency is higher; the system also can recommend new learning content to the student according to the student exercise answer condition and past learning records and the student exercise answer condition after class; thousands of people and thousands of faces can only learn chess knowledge more efficiently for the chess players, and chess can be increased more quickly. And f, according to the sex and age of the student, adopting a presentation mode more suitable for players when playing contents, such as using a cartoon-style chessboard and chess pieces for children, and playing different sound effects and animation effects when the chess pieces move, eat, general and other different actions. Can attract the attention of children and improve the interest of children in learning chess. g, a data acquisition and analysis module is used for knowing which part of the trainee is good and which part of the trainee is poor; the learning time of each segment (including whether to review) and the answering situation of the problem (including whether to correct or not and time consumption) are embodied. And h, after the teaching content is decomposed into the logic segments, if the teaching content is modified, only the segments need to be recorded again, and the re-recording is not required to be completely turned over, so that a large amount of time is saved. If the contents need to be added or adjusted after being released, only new contents need to be inserted between the original segments, so that the method is efficient, and the course contents can be advanced with time and never outdated.

2. Aiming at the application scene of chess complex game, because the viewpoints of different teachers and AI chess-disassembling engines are different, the complex game of the chess is disassembled into a plurality of logic segments such as opening, middle game, residual game, mistake making point and the like by using a computer program, so that different teachers are supported to give own disassembling and viewpoints for the same chess, and the analysis result of the AI chess-disassembling engine is combined to provide a more comprehensive analysis result which can be mutually referred to for students. The interactive exercises can be automatically generated aiming at the wrong points, so that the students can firstly judge the situation to make a selection and then explain, the participation of the students can be greatly improved, and the immersive learning experience is achieved. Thus, the teaching system provided by the present invention further comprises: a logic segment generation module and a related situation recommendation module.

The logic segment generation module is used for receiving a plurality of independent logic segments obtained by disassembling the chess manual to be repeated by the instructor user and receiving the viewpoint input by the instructor user aiming at each logic segment; and/or disassembling the chess manual to be repeated through an AI disassembling chess engine to obtain a plurality of independent logic segments, and generating analysis aiming at each logic segment through the AI disassembling chess engine. In this embodiment, the logical segment carrying the viewpoints and/or the analysis generated by the logical segment generation module may be directly used as a course segment for the learner to learn. Moreover, it should be noted that each logical segment is also an independent short duration video unit.

The specific implementation process based on the logic fragment generation module can be 3 types: the first method is that a plurality of independent logic segments obtained by disassembling a chess manual to be repeated by an instructor user are received, and viewpoints input by the instructor user aiming at each logic segment are received; secondly, disassembling a chess manual to be repeated by an AI chess disassembling engine to obtain a plurality of independent logic segments, and generating analysis aiming at each logic segment by the AI chess disassembling engine; and thirdly, disassembling the chess manual to be repeated by the AI chess disassembling engine to obtain a plurality of independent logic segments, generating analysis aiming at each logic segment by the AI chess disassembling engine, receiving the arrangement or edition aiming at each logic segment obtained by the teacher user through the AI chess disassembling engine, and supplementing the input viewpoint on the basis of the analysis generated through the AI chess disassembling engine so as to realize the effects of combining and mutually optimizing the AI chess disassembling engine and the teacher.

And the logic segment generating module is also used for naming each logic segment according to the situation of each logic segment, so that a teacher user or a student user in the later period can perform quick search based on the naming.

A relevant situation recommending module, configured to recommend, according to a current situation corresponding to each logical segment, a relevant situation that is the same as and/or similar to the current situation; wherein, relevant aspect includes: curriculum segments made for the relevant situation.

Here, in order to facilitate understanding of those skilled in the art, for an application scenario of chess duplication, the embodiment provides a process for making a teaching course based on the teaching system provided by the present embodiment, and the specific process is as follows:

s3-1, in the process of chess learning, playing chess and repeating chess are one of the fastest modes of chess playing. Experience is continuously accumulated in actual combat, the students can analyze the intentions of the opponents and the weaknesses on the arrangement and make a plan to attack aiming at the game which is changed instantly in the playing process, and then the victory is obtained. The double-playing is a service urgently needed by all players, one player can only find a coach to carry out offline service generally, the effect is good, but the player is limited by the level of the coach, the time of the coach is not necessarily proper, and if the player drags for too long, the player forgets the thought of the player in the game, so that the double-playing effect is greatly reduced.

S3-2, the chess book is appeared, a perfect tool is provided for the copy, teachers can use the chess book tool to copy on mobile phones, and the copy requirements of global players can be met in the shortest time. The chess manual of a match is uploaded to the chess hand, the most advanced analysis engine is loaded to the chess manual making tool and is analyzed to the chess manual, the situation mark that both sides make mistakes is analyzed and come the back, the piece frame of chess manual analysis is generated to the form that uses the chess manual automatically, the automatic interactive exercise that generates in both sides' situation that makes mistakes, also be same logic in the opposite repayment under the line usually, can guide the chess hand to think the best answer once more when having made mistakes by oneself, the exercise before the theory is wrong, in order to absorb the experience teaching, improve the chess power. The structure of the chess book is very suitable for the scene, exercises capable of guiding students to think again are automatically generated according to the positions of mistakes made by the two parties, and meanwhile, the process of the chessboard duplication is divided into logical segment units.

S3-3, players can search and search in the content database through situation search aiming at the puzzling situation, the same situation can be searched as long as the same situation appears in the explanation process of one course, and the result can be displayed to students after being sorted by dimensions such as relevancy, grading of the course, the number of learners and the like, so that the students can conduct targeted analysis and learning. That is, in the present invention, the situation search is not limited to the application scenario of the copy, and for any problem, self-swinging situation or any method that can form a situation on the board, the content related to the situation can be obtained through the situation search.

S3-4, the chessboard reply teacher can complete the replay of a chessboard chess quickly by opening the generated reply content frame, adding the explanation content of the voice + chessboard and carrying out necessary adjustment on the exercises automatically generated by the system.

And S3-5, aiming at the double-disc explanation of the classical name bureau, after the chess book system automatically divides the logic units, different teachers can explain the same segment. The manufactured copy can integrate the viewpoints of a plurality of teachers, and meanwhile, a recommended method is provided by combining the AI chess dismantling engine, so that the most complete copy content is provided for students, the growth of each family can be integrated, and the further development of chess analysis and communication is promoted.

S3-6, in the explanation process, the chess book making tool supports generation of different branches for chess manuals, so that teachers can conveniently prepare in advance for different changes of the same situation or switch among different branches in the explanation process, lessons preparation efficiency of teachers is greatly facilitated, and accuracy in content recording is improved.

S3-7, for the chess manual of chess, the situation changes every time the chess moves one step. The AI analysis engine can give the analysis result of the superiority and inferiority of both parties for each situation, and the process of playing the game is the process of digitizing and analyzing each situation of the game. The content produced by using the chess book making tool is essentially a set of a plurality of situations, every time a player needs to analyze a certain situation or copy a certain board of chess, the system can disassemble the chess manual into individual situations, and the situations are used for matching and searching in the existing chess book content, if a certain segment or exercise of the certain chess book content has the same situation, the player can be directly guided to browse and learn related content, the advantage of big data is greatly played, and better and more convenient service content is recommended for the players.

And S3-8, when the player receives the reply, the player follows the analysis thought of the teacher like watching a video as well as learning a knowledge point and thinks again (presents in a problem way) at the place where the player made a mistake before. With the interactive disc copying experience, the disc copying effect which is much better than that of the conventional video disc copying can be achieved, and the timeliness is stronger.

It should be noted that, both the teacher and the AI engine can obtain the chess manual from the chess manual database for analysis, and the teacher uses the chess teaching system of the present invention to record the teaching content, and the system stores the explanation content in the server system in a digital manner. The system can also directly use the AI analysis engine to generate chess book segments/exercises according to the errors of players, the generated chess books are all stored in the server system, and when a student accesses the server system, different presentation modes are selected to be displayed to the student according to the preference, age and gender of the student. In the learning process of the student, interactive feedback data of the student are collected and stored in a server system, and the system recommends new content according to the completion condition of the student by using a data analysis module and a content recommendation engine.

In this embodiment, for the duplication of the same chess, the system generates course segments and problem units according to each round of the same chess, and then different teachers complete the content explanation, and meanwhile, the results analyzed by the AI analysis engine are combined, so that richer and more complete knowledge contents can be presented for the same round, and the progress and development of the chess knowledge system are promoted.

Moreover, in the process of making a knowledge content in this embodiment, each situation and each change are digitized, so that the way of digitizing situations and steps can provide a system-wide capability of searching according to the relevant situation. Compared with the traditional searching mode through the title and the content keywords, the method can directly reach the relevant parts of the knowledge points through the local searching mode, so that the searched content is more accurate, and the accurate searching of the content relevant to the local is realized aiming at the local.

In this embodiment, preferably, the system further includes: a resource sharing module; and the resource sharing module is used for adding resources related to the course content according to the course content.

In this embodiment, preferably, the system further includes a facial feature recording module. The facial feature recording module is used for synchronously recording videos of facial features of a user when voice information input by the user is received, converting the recorded facial features into cartoon facial features and generating cartoon image video streams. And then, the video integration submodule is also used for synchronously integrating the cartoon image video stream, the content editing information and the audio file to generate course segments.

During specific implementation, the system can record the audio and record videos of the facial features of the teacher through the facial feature recording module. After recording is finished, the system can select to play the original video of the teacher during playback; the cartoon image can be used for replacing the head portrait of the teacher, the cartoon image video stream with the identical mouth shape and facial expression is generated through the image synthesis technology, namely, richer, vivid and interesting teaching contents are generated, and then the teaching course fused with the cartoon image video stream is played to the user, so that the course attraction is improved, and the attention of teenagers is improved.

In another embodiment of the present invention, based on the above embodiment, the board teaching system of the present invention stores teaching courses created by a plurality of instructor users, so that the learner users can also learn the stored teaching courses through the board teaching system of the present invention. Therefore, the chess teaching system of the invention further comprises the following modules:

the system comprises a student user information receiving module, a teaching course selecting module, a teaching course playing module, an information collecting module, a resource generating module and a recommending module. The specific functions of each module are as follows:

the student user information receiving module is used for receiving student user information input by a student user; the student user information includes a label of a pre-school teaching course selected by the student user.

The teaching course selection module is used for displaying teaching courses of multiple versions to the student user according to the labels of the pre-learned teaching courses and receiving the teaching courses selected by the student user.

And the teaching course playing module is used for playing the selected teaching course to the student user according to the selected teaching course. The teaching course comprises a plurality of course segments and a plurality of problem segments, and the course segments and the problem segments are played alternately.

And the information acquisition module is used for acquiring the time and times of the student user playing the curriculum segments and acquiring the correct rate of the exercises in the exercise unit.

The resource generation module is used for generating resources matched with the student users according to the time, the times and the accuracy; the resources comprise knowledge points and exercises.

And the recommending module is used for recommending the next learning content matched with the student user according to the time, the times and the accuracy for the student user.

Wherein, student user information still includes: gender of the student user, age of the student user. In this embodiment, the system provided by the present invention further includes a playing interface generating module. The playing interface generating module is used for generating playing interfaces with related styles according to the gender and the age of the student user and displaying the playing interfaces to the student user.

When the chess teaching system is implemented specifically, when a student user learns through the chess teaching system, the learning process at least comprises the following steps:

b2, the student logs in the system by filling in basic information.

And B2, selecting the teaching course to be learned by the student according to the teaching course selection interface provided by the system. Here, it should be noted that, in the chess teaching system of the present invention, teaching courses of a plurality of teachers are stored for each knowledge point according to the label of the knowledge point, and a user can select a suitable teacher for himself, so as to improve learning efficiency.

And B3, displaying each course segment unit of the selected teaching course to the student in an animation mode according to the playing sequence of each course segment unit.

In the course of the display, aiming at the course segments, the system can adopt a mode of synchronizing the audio file and the digital chessboard to display the course segments to the student, and also can adopt a mode of synchronizing the audio file, the digital chessboard and the anthropomorphic cartoon image to display the course segments to the student, wherein the anthropomorphic cartoon image is made based on the facial expression of the teacher collected by the system when the teacher records the course segments, and the mouth shape of the anthropomorphic cartoon image is matched with the mouth shape of the teacher when the teacher speaks, so that the teaching effect is richer and more interesting. Aiming at the exercise segment units, after each course segment unit is played, automatically jumping to the exercise segment unit corresponding to the course segment unit, and enabling students to conduct corresponding exercise drilling in the exercise drilling unit; and after the current exercise segment unit is finished, the system receives an instruction of entering the next course segment input by the user, and switches the current interface to the next course segment.

For each teaching course, the last segment unit displayed to the student is all the post-course data link segment unit.

And B4, after the student finishes learning, the student exits from the system.

In this embodiment, preferably, the user information further includes: user gender, user age; the system further comprises: a playing interface generating module; and the playing interface generating module is used for generating a playing interface according to the gender and the age of the user and displaying the playing interface to the user.

In specific implementation, the system can present different playing interfaces (color matching of the chessboard, the images of the chessmen, dynamic effects and the like) according to the ages and the sexes of the students. Especially when the student is a 4-12 year old child, the chess board and the chess pieces in the cartoon style are used, and different animation effects are played when the chess pieces move, eat, threaten and general, so that the attention of the child is attracted, and the interest of the child in learning chess is improved. In addition, after the system generates the playing interface, the user can select the favorite playing interface or adjust a certain part of content in the playing interface from the interface selection module provided by the system according to the favorite.

In this embodiment, preferably, the user information further includes: pre-learning a label of a teaching course; a user information receiving module comprising: a teaching course selection submodule; and the teaching course selection submodule is used for pre-learning the labels of the teaching courses, displaying the teaching courses of multiple versions to the user and receiving the teaching courses selected by the user.

In step B3, the system collects the learning time and repetition times of the student for each course segment unit in real time, the correct rate and completion duration of the student for each exercise unit, the access condition and exercise completion condition of the student to the post-lesson data, and recommends the next suitable teaching course suitable for the student according to the collected information.

Moreover, the teacher can also adjust the content of a certain segment unit in due time (such as adjusting the content difficulty, adjusting the lecture style, etc.) according to the collected information, so as to improve the practicability of the segment, thereby improving the learning enthusiasm of the student. On the other hand, for the teaching course generated by the AI engine, the system automatically recommends the next suitable teaching course for the student through analysis according to the collected information.

In step B3, the system can also show new problems and knowledge point explanation for the student in real time according to the time length and accuracy rate spent by the student on the current problem practicing unit, so as to be learnt by the student.

In step B3, the display interface of the digital chessboard of each course segment unit is provided with a display feature (e.g., chessboard color matching, chessman image, dynamic effect, etc.) for the student to adjust the current digital chessboard; on the other hand, the system also predetermines the display interface of the digital chessboard according to the basic information (age, sex, etc.) filled by the student in step B1, and can be adjusted if the student does not like.

In step B3, a segment unit selection module (in which labels of all segment units of the teaching course are set, and by clicking the labels, the corresponding segment units can be skipped) is further set on the display interface of the digital chessboard of each course segment unit, and the module is used for a student to independently select a course segment to be learned or a problem segment to be exercised according to his own situation, which is beneficial to improving the learning efficiency of the student.

In step B3, when the system detects that the student inputs the playback command, the system selects different chessboard, chessman, and playback styles, and displays them to the user, so as to attract the attention of the student, especially the attention of the child, and achieve a more focused and better learning effect; and the system is based on the collected teacher video, the anthropomorphic cartoon image video stream is produced, and when the teaching course is played, the teacher video or the anthropomorphic cartoon image video stream is added into the teaching course, so that the attention of children can be greatly improved, the interaction is enhanced, and the learning effect is improved.

In step B2, the student can select desired contents from the course selection interface and select a favorite teacher for each desired content.

In another embodiment of the present invention, for the application scenario of duplication, the chess teaching system of the present invention further includes the following functional modules:

the chess manual fragment splitting module is used for analyzing a chess manual by using an AI analysis engine, after the AI analysis engine analyzes the situation marks of mistakes made by the two parties, the system automatically generates a fragment frame (namely, a fragment unit, wherein the generation rule is that one wrong situation is generated and one fragment unit is generated) of the chess manual analysis by using the format of the chess book according to the analysis result of the AI analysis engine.

And the exercise generation module is used for automatically generating interactive exercises in the situation that both sides make mistakes, guiding the players to think again for optimal response, and retrying why the previous exercise is wrong so as to absorb experience teaching and improve chess strength. On the other hand, if the player can find the previous error and correctly deal with the error, the player knows the knowledge point to a certain extent, and only because some conditions in the field cause the wrong dealing, the confidence of the player can be greatly enhanced.

The system can find the chess book course contents related to the same situation according to the stored big data of the explanation course, and guides the student to watch the chess book. The student can integrate the explanation of different teachers and the suggestion of the AI engine, so that the analysis logic can be deeply understood and improved.

Moreover, the present system may further include the following functions:

and the review analysis and recording module is used for adding the explanation contents of the voice and the chessboard for each segment unit and carrying out necessary adjustment on the exercises automatically generated by the system after the system generates the segment units aiming at the chess manual.

If the game is the replay of the classical name bureau, the replay analysis and recording module is also used for receiving the explanation contents added by different teachers aiming at each segment unit and receiving the recommendation and invitation given by the AI chess-disassembling engine so as to provide a complete replay content for the trainees, so that the system can integrate the growth of each family and promote the further development of chess analysis and communication.

A branch generation module: different branches are generated for the chess manual, so that teachers can conveniently prepare in advance aiming at different changes of the same situation or switch among different branches during explanation, lesson preparation efficiency of the teachers is greatly facilitated, and accuracy of content recording is improved.

The process of disc duplication is actually a process of digitizing each situation of a disc chess and analyzing the situation. The system is essentially to disassemble the chessboard into a plurality of situations, then to assemble the situations together, and to label each situation, so as to facilitate the players to quickly find the target situation.

The similar situation searching module is used for matching and searching in locally stored chess book contents according to one or more labels of a situation when a chess player analyzes the certain situation, and if a certain segment or a problem of the certain chess book contents has the same situation, the chess player can be directly guided to browse and learn related contents, so that the advantages of big data are greatly exerted, and better and more convenient service contents are recommended for the chess player.

In the embodiment of the invention, the chess teaching system can realize the following effects:

the operation of the teacher on the chessboard can be synchronously played back by using voice; dividing the content into small segments, and connecting the segments in series in interactive modes such as exercises interacted with students; automatically cutting the chess manual of the chess into segments and automatically adding interactive exercises according to the exercise of starting, middle and residual games and the exercise of the error of the players of the two parties given by an analysis engine by using a computer technology; and the course contents aiming at the same situation are searched and aggregated through the situation of each segment and are displayed to the user.

The embodiments in the present specification are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.

As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.

Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.

These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing terminal to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.

These computer program instructions may also be loaded onto a computer or other programmable data processing terminal to cause a series of operational steps to be performed on the computer or other programmable terminal to produce a computer implemented process such that the instructions which execute on the computer or other programmable terminal provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.

While preferred embodiments of the present invention have been described, additional variations and modifications of these embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the embodiments of the invention.

Finally, it should also be noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or terminal that comprises the element.

The technical solutions provided by the present invention are described in detail above, and the principle and the implementation of the present invention are explained in this document by applying specific examples, and the descriptions of the above examples are only used to help understanding the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

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